vbzuloo.blogg.se

Safecat haemonculus
Safecat haemonculus








Given the rather low S values being given to the splinter weapons I'm not sure what value they could possibly have.Assuming Trump hasn’t shuffled off this mortal coil, he’s the nominee in 24 if he wants it. Depending on how the special rules for them work out, wyches may actually be in a good spot. All of the wych weapons got better ap except the razor flails (and power sword of course, but that is hardly a wytch weapon). Wyches do go up an attack like the warriors did, which I expected but is still nice. The agoniser is back to matching the AP of the power sword (which it always should have), so the poison rules and points will see if it is ever a better choice.

safecat haemonculus

I have to assume there is something in the poison rule that interacts with this that makes it actually matter. Splinter rifle and pistol has strength 2, which I'm not sure affects anything? Lowest toughness I'm aware of is a gretchin with 2, and I don't think any vehicles have a tough of 3. Shredder up to 18" (edited because I missed that). If GW were at all ever concerned about Min Maxing we wouldn't get the broken garbage we get in the first place.īanbaji wrote: So the blast pistol and blaster are unchanged (depending on what special rules they have).

safecat haemonculus

#SAFECAT HAEMONCULUS UPGRADE#

Maybe they are also concerned that people might try to min-max if they got to choose the science upgrade (even though they let people pick from other tables). Is it thematic, that in 40k, science will always be unreliable and unpredictable whereas psychic powers are more powerful and dependable? Or is it merely bad game design? I think we all know which.Īll the science types are stereotypical "mad scientist" tropes so I guess GW wanted the randomness. The haemonculus is almost unique in the fact that it is a science-y character and the benefits he provides are not random and have no chance to instantly kersplode the things he's buffing. The_scotsman wrote:Weirdly, when GW does represent "scientific" type units, they tend to be more random and less precise abilities than space wizards channeling the powers of turbo hell to shoot lightning out of their nipples. Obviously, power from pain would need to be tweaked etc to be more potent, but it would be nice to see leaders of some factions that aren't hanging around being supporting characters and instead being whirlwind death machines leading from the front and not really caring for their followers as long as their goals are completed (as well, an archon wouldn't really care would they, they don't care who dies as long as they get their reward from a raid). I personally, think power from pain is a good enough working ground of special rules to not need the re-roll mechanic from HQ's. I assume the interaction and special rules will come from power from pain and combat drugs etc etc. However as an overall special rule I doubt it, as well, they may as well have just made splinter weapons wound on 3+ instead. Maybe as a doctrine esq ability for a specific Kabal maybe, and yes Deathwatch do get this. Don't Deathwatch get similar with their SIA? A +1 to only CORE would limit it to units that have up until now not posed much of a threat, but wounding on a 3+ and the weight of fire might change that. It would be different and actually add some lethality to Drukhari. I actually think we might see a +1 to Wound on Splinter Poison weapons. They sack off the re-roll hit and wound mechanic and leave that as marines thing and they get something totally different (but obviously good).

safecat haemonculus safecat haemonculus

OR and something I would personally like to see.








Safecat haemonculus